Sunday, May 18, 2008

Enemy Territory: Quake Wars (Xbox 360)


Serving as the prequel to id Software's legendary Quake II, Enemy Territory: Quake Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic Quake universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.

Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: Quake Wars for the console environment (Xbox 360 and PS3), creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: Quake Wars brings id Software's new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.

Friday, May 16, 2008

Thanks God It's Friday!

I’m done with my first week of my work in Computer lab In HCAD. And give all my powers just to fix every unit, and luckily, almost 95% of computers are working. And among the 12 system units junk by the previous in-charge, I recovered 8 of them. No works tomorrow and it means, I’m free the whole day long!

Assault Heroes 2 (Xbox 360)


Assault Heroes 2 follows the stereotypical path of the sequel to a tee. The additions read like a veritable checklist of expected upgrades--bigger levels, new vehicles, and different weapons--without implementing any drastic changes that would mess with the tried-and-true game design of the first. Not that this is necessarily a bad thing. While people sick of the seemingly endless stream of dual-stick shooters on Xbox Live Arcade still won't find anything here to change their minds, fans of the genre will be happy that developer Wanako Studios improved every aspect of the first game without sacrificing the hardcore appeal. Despite the lack of innovation, this is one of the best shooters on the service, an eminently enjoyable old-school romp. Shooting dinosaurs is always fun.

Once again, the very real threat of alien forces occupying our beloved planet rears its ugly head, and it's up to you (along with a friend) to finally vanquish these vicious imperialists. The story is summed up in a mere paragraph before the start of the first level, but that's all the motivation you need to start shooting. And you'll be doing a lot of shooting. Puzzles, exploration, and anything else that could conceivably stem the flow of bullets has been thankfully left out, leaving you to focus on using unrelenting force to save Earth.

The game excels despite the presence of any jaw-dropping new features because the core mechanics are almost flawless. Aside from a few levels late in the game, the controls are ultraprecise. It's not only possible to navigate the terrain while shooting your enemies with pinpoint accuracy, it's expected. Whereas so many games in this genre are heralding an unforgiving and oftentimes quite cheap difficulty level, AH2 doesn't resort to any trickery to kill you. The bullets stand out strongly against the background, and your maneuverability is never compromised. If you're hit, it's your fault. Even the on-foot missions--a painful thorn in the original game--have been drastically improved here. You can now roll away from attacks. This completely removes the unfair deaths from the original--where it was nigh impossible to avoid enemy fire--and makes the experience far less frustrating.

The most notable new feature is the inclusion of four unique vehicles. While you'll still control the versatile jeep for the vast majority of the game, you can now hijack other vehicles to mix up the action. Don't expect Grand Theft Auto levels of thievery here--instead of forcibly taking the vehicle of your choosing from the enemy, you are limited to unoccupied vehicles with the keys already in the ignition. Unfortunately, though these vehicles do inject a little diversity in the action, they aren't as useful as the standard jeep. The assault chopper is fast but weak, the light walker can regenerate health but is slower than frozen tar, and the medium tank is extremely powerful...but extremely sluggish as well. And though your jeep has four different mounted guns, the extra vehicles are limited to just the standard minigun (though the tank can also use its turret). They are still fun to command in brief bursts, but it's a welcome treat returning to the lovable jeep.

The only major misstep in this sequel is the fourth new vehicle: a spaceship. During certain levels, you'll have to leave your jeep on the ground while you battle enemies in space. Most of these levels are standard Assault Heroes' action that happens to take place above Earth's atmosphere. But for some inexplicable reason, the top-down view is sometimes thrown to the wayside to make way for tedious, behind-the-ship space fights. The tight controls and frustration-free fights that usually make Assault Heroes 2 so enjoyable are forgotten here. Obstacles and ships appear directly in front of you with no chance of dodging them, movement feels erratic, and blowing up enemies just isn't satisfying. This unfortunate design choice only appears in three of the 30 areas, but its taint mars an otherwise solid experience.

The new features may be small, but they do a good job nonetheless of separating the sequel from its predecessor. In addition to the all-purpose minigun, slow-but-powerful flak cannon, and infantry-melting flame thrower, you can now freeze enemies with an ice gun. This little gun actually adds a lot to the action. Though it essentially serves the same function as the flak cannon (you can freeze heavily armored vehicles with ease), it's quite fantastic to freeze flying copters and watch them fall to the earth or make infantry-flavored popsicles and shatter them with your jeep's tires. It's disappointing that only one new weapon is included in your standard arsenal, but its functionality makes up for the lack of variety.

The only other drawback in Assault Heroes 2 is a lack of options. Though you can play cooperatively either locally or across Xbox Live, you can't tinker around with any other modes. The only difference between Co-op Campaign and Co-op Zone Battle is how far you can progress. The former lets you play through the whole game, while the latter limits the experience to one section. An extra mode with a different take on the classic gameplay would have added more value to the product.

Assault Heroes 2 is a great pickup for anyone craving more top-down, co-op action. It may not push the genre to previously unheard of levels and it's a bit short on variety, but Assault Heroes 2 is still a well-designed arcade experience. And if the abrupt end to the first Assault Heroes makes you apprehensive about dropping another $10, don't worry: AH2 is a long game. With 30 areas (the first only had 17), it'll take 10 hours to play through single-player, and then you'll still be ready for another round in co-op.

Wednesday, May 14, 2008

Everything New

New Place, New Room (Boarding House), New Work, New laboratory, New environment, New people, New companion, Everything is New! As I start my new work, it seems everything is unfamiliar, the laboratory is small, with only 45 working PCs, the area is closed, no transparent glass walls. I remembered and missed ITRZ. But I love this work! It is so challenging for me, teaching 3rd year and 4th year high school students is the first time in life. I have pay 500 /month for my boarding house, I have to cook for my own food. As I wait for the opening of the class, I am excited at the time, nervous.

Quid Pro Quo (2008)



Public Radio investigative reporter Isaac Knott just happens to be confined to a wheel chair. In the course of doing a story about disability wanna-be's, Isaac traverses a surreal world of fetishism and transgressive eroticism that recalls the unique perspectives of Luis Bunuel and Alfred Hitchcock. In the course of Isaac's investigation, he finds Fiona--or she finds him--and she offers him a window into a dark place that exists somewhere between reality and dreams. Her life's aspiration is to be crippled, or at least perceived as such. She's beautiful and successful, yet she longs to be physically destroyed to regain some spiritual transcendence in her life. Her complexity, along with her erotic compulsions, prove irresistible to Isaac. Isaac is drawn to Fiona's dark side because somewhere in the strata of her perversion lies an underlying truth about himself. He is confined to a wheelchair because of an accident. What can he possibly learn about himself from Fiona's desire to be like him? The answer of course is everything.

Monday, May 12, 2008

Just for Update

I miss posting! this is my second post since I transferred here in Digos City. though I post paid post on my other blog, still I unable to post here in my main blog. I'm glad my Technorati rank were increased from 4,600,972 last few weeks, today it reach 2,630,922 as a sign of great improvements for my rankings. Happy blogging!

Sunday, May 11, 2008

Financial Needs



Yesterday I pawned my N6630 cellphone, as I promise to my mother that I will give P 2000 once I back in Davao, after two days of vacation in our place, I really feel the crisis. Due to financial needs of my family, I have to sacrifice myself; I’ll start my work on Monday and probably my first salary will on June. I really want to have a source of income for my mother, my family and also for my future. I ask some information on my co-worker about payday cash loans in our school where I currently working and she said it will be granted for me after I reach 6 months of working in this institution, actually I can have a cash advance once I start.

I know, not just my family who feel and suffered crisis today, most of the Filipino peoples today suffered economic crisis today due to the arising prices of oil, and other primary needs, particularly in rice. And most Filipinos are unemployed, I’m glad I’m not one of those.

Talking of payday cash loans, there are companies who offered this kind of services, especially the First Class Cash Advance they are here to assist you with all of your cash advance needs.

Thursday, May 8, 2008

Farewell

All my bags are packed,
I'm ready to go,
I'm standing here
In gate 1,
Goodbye UIC! I'm going home, to the place where I belong, lol!
After 5 years and 3 days of being a working scholar in this University, finishing the degree of Information Technology, now its my time to say GOOD BYE! on May 12, I'll start my work (with pay). Start of my new career, new environment, new faces, people, new attitude, new trials. I gonna miss this place, a lot of things I've learned here. Good bye, co-SA, alumni, mentors, RVM sisters. Good Bye UIC.

Wednesday, May 7, 2008

Drought

It has been 2 weeks since my google PR goes down, my Alexa rank from 1,6333,433 down to 4,200,972, since then I no longer received task from advertisers, damn Mr. G, They are very strict. No more task, no income. Well, like I care, I only create this blog for my personal experience and my daily life. I still love to post anything under the sun. Since I deleted all paid to click widgets, I hope that Mr. G will grant my page rank back.

Tuesday, May 6, 2008

Jesus Image of the Day

Everyday, I received an email from a religious site, it's entitled Jesus Image of the Day. I'm so happy receiving an email like this, because everyday I have my inspiration, everyday I see Jesus in in my monitor. Here are some wonderful pictures of our Lord Jesus Christ, it is based in our daily life. It reminds us that everyday, Jesus is with us always.


Jesus in Jerusalem


Jesus Today


Jesus and a Child


Hold tight in Jesus Christ

Jesus @ 33


Yahoo Teams with McAfee on Secure Search

SAN FRANCISCO - Yahoo Inc. and McAfee Inc. are joining to offer alerts about potentially dangerous Web sites alongside search results generated at Yahoo.com.

With the new security feature — slated to take effect Tuesday — people who search the Internet using Yahoo will see a red exclamation point and a warning next to links McAfee has identified as serving dangerous downloads or using visitors' e-mail addresses to send out spam.

Dangerous downloads can include "adware," which shows unwanted advertisements; "spyware," which secretly tracks users' keystrokes and other actions; and other malicious programs that can give criminals control over users' computers.

Yahoo and McAfee hope the move will quell users' anxiety about accidentally clicking on malicious links.

"Yahoo users have clearly told us that among the most important concerns for them are all these lurking threats on the Internet," said Priyank Garg, director of product management for Yahoo's search division. "They know the damage they can do but they don't know how to protect themselves."

Yahoo has decided to simply nuke the worst offenders — sites that attempt "drive-by downloads," or trying to automatically install malicious code on visitors' computers by exploiting coding flaws in their Web browsers.

If McAfee has identified a site as having employed such tactics, Yahoo users won't see the link at all.

"When a user gets a set of search results, there's really no indication of who's a good guy and who's a bad guy," said Tim Dowling, vice president of McAfee's Web Security Group. "You're really leaping off a platform of faith that you're clicking on a site that's safe and not one that's bad. And the bad guys really try hard to look good."

The companies declined to reveal the financial terms of the partnership.

The deal represents the latest attempt by Sunnyvale-based Yahoo to lure more search requests, snap out of its recent financial funk and steal advertising dollars from search leader Google Inc. as it tries to justify its rebuff of Microsoft Corp.'s $47.5 billion (€30.72 billion) takeover bid.

Yahoo shares fell 15 percent Monday after Microsoft pulled out of merger talks over the weekend.

After Google, Yahoo operates the second most popular search engine among US users, with 21 percent market share compared to Google's nearly 60 percent, according to data for March, the latest available, from comScore Inc.

The deal gives Santa Clara-based McAfee a way to expose more Internet users to its security software and tempt them to upgrade to premium versions.

McAfee also benefits from teaming with Yahoo because it can use Yahoo's search data to identify sites to examine for security holes and include within its products, McAfee's Dowling said.

The McAfee technology being used on Yahoo's site is a stripped-down version of McAfee's full SiteAdvisor technology that also is available for free directly from McAfee. It uses red, yellow and green icons to label safe and harmful sites. A premium version adds other features.

Billions of sites have harmful content, and the criminal hackers behind them try relentlessly to manipulate search rankings to boost their links and ensnare more victims.

Yahoo's Garg said the company was doing experiments to identify malicious sites and bar them from search results.

But he said "security is not Yahoo's forte" and McAfee's technology gives Yahoo the breadth and depth "many orders of magnitude greater than what we had before." - AP

Monday, May 5, 2008

I Gonna Miss This Place

There's only 3 days left before I will leave this place, as I leave on Thursday, all my things were all set, some of them are already on my bag. I love being here always, my 3 long years of staying here being an student assistant, took a lot of experience. helping students for their projects, help them fixed their troubled PC, teach them some codes, ideas, everything! As my career being a student assistant ends, and facing my future as a professional, this experience will really helps me. My day by day experience here will still be in my heart. I gonna miss this place, being here for 3 years, made me become an expert IT graduate; from software and hardware troubleshooting, computer programming using various programming languages such as, VB, C++, C#,.net, coldfusion, ASP, and also for graphic designing photoshop, fireworks, and photo impact.
As I leave this place, all things I learned from here will always stays in my heart. Wherever I may be, being an SA.