Friday, May 23, 2008

Kung Fu Panda



Enthusiastic, big and a little clumsy, Po is the biggest fan of Kung Fu around...which doesn't exactly come in handy while working every day in his family's noodle shop. Unexpectedly chosen to fulfill an ancient prophecy, Po's dreams become reality when he joins the world of Kung Fu and studies alongside his idols, the legendary Furious Five -- Tigress, Crane, Mantis, Viper and Monkey -- under the leadership of their guru, Master Shifu. But before they know it, the vengeful and treacherous snow leopard Tai Lung is headed their way, and it's up to Po to defend everyone from the oncoming threat. Can he turn his dreams of becoming a Kung Fu master into reality? Po puts his heart - and his girth - into the task, and the unlikely hero ultimately finds that his greatest weaknesses turn out to be his greatest strengths.

Also Known As:
Master P: Kung Fu Panda
Production Status: In Production/Awaiting Release
Logline: When threatened by a gang of snow leopards, the jungle animals call upon an inept panda to become a kung fu master and save the Valley of Peace.
Genres: Animation
Running Time: 1 hr. 35 min.
Release Date: June 6th, 2008 (wide)

Thursday, May 22, 2008

Adsense

I received earlier my PIN number form google Adsense. PIN is one of the requirements by google to get your revenue from adsense, now I can claim my adsense revenue if it reach $100. As of now, my adsense revenue is already in $ 87.61 and when it reach $100, I can claim my first adsense income. Another good news is, $1 now is equivalent to P43.82 which means, I can have as much as P4,300++ ! wow! Tips on how to boost your income in adsense; use other computer such as in the internet, click your adsense in your blog, (do not log in to your google account, google will trace you), click every sponsored product in you adsense, use adsense for search rather than adsense for click. I started my adsense last february, and until april, I only get $18.25 but this May, itnow already in $87,61 because of this tricks. D:

Tuesday, May 20, 2008

Overtime . . . Blogging

I posted here some our pics during blogging session last night at one of the café here in digos. Working hard for our future, D:

Wala lng! ganahan lng ko mag butang ani, jejeje!Ang babae nga maoy dahilan sa akong pag kugi...jejeje!

Who is Japan's richest man?

At $7.8 billion, which Japanese businessman has the country's highest net worth? A gambling kingpin? A Warren Buffet-style investor? A new-economy entrepreneur?

Nope. According to Forbes, it's 80-year-old Hiroshi Yamauchi, former president of Nintendo and the man credited with turning the company from a small-time playing card manufacturer into the video games giant now dominating the console market.

Yamauchi stepped down in 2005 after 55 years at Nintendo, but still owns significant stock in the Japanese company, propelling him to an impressive $2.5 billion in income. Not bad for a retiree, eh? Yamauchi even felt sufficiently secure that he refused a multi-million dollar pension, reportedly stating that the company could put it to better use.

Of course, if we're looking at the comparative wealth of games company execs, Yamauchi has a little way to go before he reaches the top spot: Bill Gates, chairman of Microsoft and the world's third richest man, has a net worth almost eight times greater, at $58 billion.

source: yahoo

Sunday, May 18, 2008

Nokia Bluetooth Speakers MD-7W

One of the best things about reviewing gadgets is the chance to play with something you've never played with before. This time we're not talking about a particularly groundbreaking technology, but even so it's still pretty cool.

Though we've reviewed quite a few cell phone speakers, all of the models that we've examined have used a wired connection to the phone. So, we now turn our attention to the Nokia Bluetooth Speakers MD-7W. Simple in form and function, the MD-7W speakers are portable, easy to use, and offer decent audio quality to boost. At $179 they won't come cheap, but we couldn't help but like them.

As cell phone speakers go, the MD-7W speakers are on the larger side. Each speaker measures 4.13 inches by 2.6 inches by 2.04 inches and weighs 5.6 ounces. That means they won't slip into your pocket, but you shouldn't have any problem carrying them in a bag or purse. Thanks to magnets in each speaker, you can clasp them together in a single cube for even easier portability. Also, Nokia includes a carrying pouch for added protection.

Setup is beyond easy. The connecting cable is 15.7 inches, so you're given a fair amount of room to separate each speaker. Yet, we noticed that the speakers were the slightest bit wobbly. You can tip them backward with a gentle push so we recommend that you place them on an even surface.

The only controls are on the right side of the right speaker. There's a volume rocker, a power/pairing button, and a control that activates the 3D stereo-widening sound feature. All of the buttons are large and tactile. Below them are a charger port and a 3.5mm audio jack for the included line-in cable. You can use the cable with a non-Bluetooth phone or a Bluetooth phone that doesn't have a stereo A2DP profile.

To pair the speakers with a phone, you'll need to hold down the power button until the light behind the right speaker grille blinks rapidly. We took just a few seconds to connect our Nokia 5300 Xpress Music, and we were ready to go. The light will continue to blink slowly when music when music is playing; it will flash red when you're turning the power off.

When listening to music, you can adjust the volume both on the phone and on the speakers. The stereo-widening feature didn't make a noticeable difference, but it's a nice feature just the same. When using the line-in cable as an antenna, you also can use the speakers to listen to your phone's FM radio.

When testing with our 5300 Xpress Music, sound quality was quite satisfying overall. The audio was a bit bass-deficient, as is common on speakers of this sort, but our tracks were remarkably sharp and clear. What's more, the audio has a lot of warmth and was without any tinny effects. Besides the 5300, the Nokia Bluetooth Speakers MD-7W are compatible with other Nokia phones or most other handsets with a stereo Bluetooth profile. As mentioned earlier, you can use other phones with the speakers, but then you're not really getting your money's worth.

The MD-7W speakers run on four AA batteries (two in each speaker). If you're near an electrical outlet and want to save battery life, you also can power them with the included wall charger. Just be aware that the charger will not power rechargeable batteries that are in the speakers. That would be a nice, though not necessary, feature to have.

Enemy Territory: Quake Wars (Xbox 360)


Serving as the prequel to id Software's legendary Quake II, Enemy Territory: Quake Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic Quake universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.

Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: Quake Wars for the console environment (Xbox 360 and PS3), creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: Quake Wars brings id Software's new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.

Friday, May 16, 2008

Thanks God It's Friday!

I’m done with my first week of my work in Computer lab In HCAD. And give all my powers just to fix every unit, and luckily, almost 95% of computers are working. And among the 12 system units junk by the previous in-charge, I recovered 8 of them. No works tomorrow and it means, I’m free the whole day long!

Assault Heroes 2 (Xbox 360)


Assault Heroes 2 follows the stereotypical path of the sequel to a tee. The additions read like a veritable checklist of expected upgrades--bigger levels, new vehicles, and different weapons--without implementing any drastic changes that would mess with the tried-and-true game design of the first. Not that this is necessarily a bad thing. While people sick of the seemingly endless stream of dual-stick shooters on Xbox Live Arcade still won't find anything here to change their minds, fans of the genre will be happy that developer Wanako Studios improved every aspect of the first game without sacrificing the hardcore appeal. Despite the lack of innovation, this is one of the best shooters on the service, an eminently enjoyable old-school romp. Shooting dinosaurs is always fun.

Once again, the very real threat of alien forces occupying our beloved planet rears its ugly head, and it's up to you (along with a friend) to finally vanquish these vicious imperialists. The story is summed up in a mere paragraph before the start of the first level, but that's all the motivation you need to start shooting. And you'll be doing a lot of shooting. Puzzles, exploration, and anything else that could conceivably stem the flow of bullets has been thankfully left out, leaving you to focus on using unrelenting force to save Earth.

The game excels despite the presence of any jaw-dropping new features because the core mechanics are almost flawless. Aside from a few levels late in the game, the controls are ultraprecise. It's not only possible to navigate the terrain while shooting your enemies with pinpoint accuracy, it's expected. Whereas so many games in this genre are heralding an unforgiving and oftentimes quite cheap difficulty level, AH2 doesn't resort to any trickery to kill you. The bullets stand out strongly against the background, and your maneuverability is never compromised. If you're hit, it's your fault. Even the on-foot missions--a painful thorn in the original game--have been drastically improved here. You can now roll away from attacks. This completely removes the unfair deaths from the original--where it was nigh impossible to avoid enemy fire--and makes the experience far less frustrating.

The most notable new feature is the inclusion of four unique vehicles. While you'll still control the versatile jeep for the vast majority of the game, you can now hijack other vehicles to mix up the action. Don't expect Grand Theft Auto levels of thievery here--instead of forcibly taking the vehicle of your choosing from the enemy, you are limited to unoccupied vehicles with the keys already in the ignition. Unfortunately, though these vehicles do inject a little diversity in the action, they aren't as useful as the standard jeep. The assault chopper is fast but weak, the light walker can regenerate health but is slower than frozen tar, and the medium tank is extremely powerful...but extremely sluggish as well. And though your jeep has four different mounted guns, the extra vehicles are limited to just the standard minigun (though the tank can also use its turret). They are still fun to command in brief bursts, but it's a welcome treat returning to the lovable jeep.

The only major misstep in this sequel is the fourth new vehicle: a spaceship. During certain levels, you'll have to leave your jeep on the ground while you battle enemies in space. Most of these levels are standard Assault Heroes' action that happens to take place above Earth's atmosphere. But for some inexplicable reason, the top-down view is sometimes thrown to the wayside to make way for tedious, behind-the-ship space fights. The tight controls and frustration-free fights that usually make Assault Heroes 2 so enjoyable are forgotten here. Obstacles and ships appear directly in front of you with no chance of dodging them, movement feels erratic, and blowing up enemies just isn't satisfying. This unfortunate design choice only appears in three of the 30 areas, but its taint mars an otherwise solid experience.

The new features may be small, but they do a good job nonetheless of separating the sequel from its predecessor. In addition to the all-purpose minigun, slow-but-powerful flak cannon, and infantry-melting flame thrower, you can now freeze enemies with an ice gun. This little gun actually adds a lot to the action. Though it essentially serves the same function as the flak cannon (you can freeze heavily armored vehicles with ease), it's quite fantastic to freeze flying copters and watch them fall to the earth or make infantry-flavored popsicles and shatter them with your jeep's tires. It's disappointing that only one new weapon is included in your standard arsenal, but its functionality makes up for the lack of variety.

The only other drawback in Assault Heroes 2 is a lack of options. Though you can play cooperatively either locally or across Xbox Live, you can't tinker around with any other modes. The only difference between Co-op Campaign and Co-op Zone Battle is how far you can progress. The former lets you play through the whole game, while the latter limits the experience to one section. An extra mode with a different take on the classic gameplay would have added more value to the product.

Assault Heroes 2 is a great pickup for anyone craving more top-down, co-op action. It may not push the genre to previously unheard of levels and it's a bit short on variety, but Assault Heroes 2 is still a well-designed arcade experience. And if the abrupt end to the first Assault Heroes makes you apprehensive about dropping another $10, don't worry: AH2 is a long game. With 30 areas (the first only had 17), it'll take 10 hours to play through single-player, and then you'll still be ready for another round in co-op.

Wednesday, May 14, 2008

Everything New

New Place, New Room (Boarding House), New Work, New laboratory, New environment, New people, New companion, Everything is New! As I start my new work, it seems everything is unfamiliar, the laboratory is small, with only 45 working PCs, the area is closed, no transparent glass walls. I remembered and missed ITRZ. But I love this work! It is so challenging for me, teaching 3rd year and 4th year high school students is the first time in life. I have pay 500 /month for my boarding house, I have to cook for my own food. As I wait for the opening of the class, I am excited at the time, nervous.

Quid Pro Quo (2008)



Public Radio investigative reporter Isaac Knott just happens to be confined to a wheel chair. In the course of doing a story about disability wanna-be's, Isaac traverses a surreal world of fetishism and transgressive eroticism that recalls the unique perspectives of Luis Bunuel and Alfred Hitchcock. In the course of Isaac's investigation, he finds Fiona--or she finds him--and she offers him a window into a dark place that exists somewhere between reality and dreams. Her life's aspiration is to be crippled, or at least perceived as such. She's beautiful and successful, yet she longs to be physically destroyed to regain some spiritual transcendence in her life. Her complexity, along with her erotic compulsions, prove irresistible to Isaac. Isaac is drawn to Fiona's dark side because somewhere in the strata of her perversion lies an underlying truth about himself. He is confined to a wheelchair because of an accident. What can he possibly learn about himself from Fiona's desire to be like him? The answer of course is everything.

Monday, May 12, 2008

Just for Update

I miss posting! this is my second post since I transferred here in Digos City. though I post paid post on my other blog, still I unable to post here in my main blog. I'm glad my Technorati rank were increased from 4,600,972 last few weeks, today it reach 2,630,922 as a sign of great improvements for my rankings. Happy blogging!

Sunday, May 11, 2008

Financial Needs



Yesterday I pawned my N6630 cellphone, as I promise to my mother that I will give P 2000 once I back in Davao, after two days of vacation in our place, I really feel the crisis. Due to financial needs of my family, I have to sacrifice myself; I’ll start my work on Monday and probably my first salary will on June. I really want to have a source of income for my mother, my family and also for my future. I ask some information on my co-worker about payday cash loans in our school where I currently working and she said it will be granted for me after I reach 6 months of working in this institution, actually I can have a cash advance once I start.

I know, not just my family who feel and suffered crisis today, most of the Filipino peoples today suffered economic crisis today due to the arising prices of oil, and other primary needs, particularly in rice. And most Filipinos are unemployed, I’m glad I’m not one of those.

Talking of payday cash loans, there are companies who offered this kind of services, especially the First Class Cash Advance they are here to assist you with all of your cash advance needs.