Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, June 23, 2008

Dragon Ball Z: Burst Limit (PlayStation 3)



If you've managed to steer clear of the popular Dragon Ball Z anime for this long, you can be forgiven for thinking that Burst Limit is a game best ignored. Nevertheless, you'd be wrong. Though this 3D fighter is full of references for the fans, it's a good game in its own right and can serve as an easy point of entry into the DBZ universe.

Burst Limit goes out of its way to be accessible to newcomers with a thorough tutorial that walks you through all of the controls while introducing you to a handful of the characters that make up the game's roster. The fact that all of the PlayStation 3 controller's face and shoulder buttons have multiple uses can be daunting initially, but there are no complex combos or character-specific special attacks to memorize, and even the craziest-looking moves aren't much more difficult to perform than a straightforward punch to the face. You'll need some semblance of skill to time your attacks and to block those of your opponents, but after spending half an hour with the tutorial, you should have little trouble holding your own in a fight, regardless of which character you choose.

Even spectacular-looking attacks can be performed with a minimum of effort.

Only three combatants are available at the outset, but as you progress through the lengthy Z-Chronicles story mode, you'll unlock the rest of the roster for a total of 21. In Z-Chronicles mode, you get to play through three of the five Japanese Dragon Ball Z sagas, and you experience some of their most memorable battles from the perspectives of both good and evil characters. The Saiyan, Frieza, and Cell sagas as they're told here represent only a tiny fraction of the anime material, but there's generally enough dialog between characters to at least let you know why they're fighting, and that's all you need.

As you play through the 50-plus battles of Z-Chronicles mode for the first time, you'll inevitably unlock most of what Burst Limit has to offer, including a good number of the game's "drama pieces." These brief cutscenes are triggered by events during a fight and invariably benefit the character to which they're relevant in some way. For example, drama pieces can increase one or more of your attributes for a short time, restore some health, or call upon a partner to get you out of trouble. Drama pieces also go a long way toward making Burst Limit feel more like the anime that it's based on by employing quick camera cuts and dramatic close-ups that wouldn't be practical during normal gameplay. By unlocking and subsequently equipping up to three different drama pieces, you can customize a character to suit your play style, and to unlock all of them you need to play through the Z-Chronicles several times. New partners, attacks, and character transformations can also be unlocked in this mode, so you'll probably want to beat it at least once before venturing online to really put your skills to the test.

Sunday, May 18, 2008

Enemy Territory: Quake Wars (Xbox 360)


Serving as the prequel to id Software's legendary Quake II, Enemy Territory: Quake Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic Quake universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.

Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: Quake Wars for the console environment (Xbox 360 and PS3), creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: Quake Wars brings id Software's new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.

Friday, May 16, 2008

Assault Heroes 2 (Xbox 360)


Assault Heroes 2 follows the stereotypical path of the sequel to a tee. The additions read like a veritable checklist of expected upgrades--bigger levels, new vehicles, and different weapons--without implementing any drastic changes that would mess with the tried-and-true game design of the first. Not that this is necessarily a bad thing. While people sick of the seemingly endless stream of dual-stick shooters on Xbox Live Arcade still won't find anything here to change their minds, fans of the genre will be happy that developer Wanako Studios improved every aspect of the first game without sacrificing the hardcore appeal. Despite the lack of innovation, this is one of the best shooters on the service, an eminently enjoyable old-school romp. Shooting dinosaurs is always fun.

Once again, the very real threat of alien forces occupying our beloved planet rears its ugly head, and it's up to you (along with a friend) to finally vanquish these vicious imperialists. The story is summed up in a mere paragraph before the start of the first level, but that's all the motivation you need to start shooting. And you'll be doing a lot of shooting. Puzzles, exploration, and anything else that could conceivably stem the flow of bullets has been thankfully left out, leaving you to focus on using unrelenting force to save Earth.

The game excels despite the presence of any jaw-dropping new features because the core mechanics are almost flawless. Aside from a few levels late in the game, the controls are ultraprecise. It's not only possible to navigate the terrain while shooting your enemies with pinpoint accuracy, it's expected. Whereas so many games in this genre are heralding an unforgiving and oftentimes quite cheap difficulty level, AH2 doesn't resort to any trickery to kill you. The bullets stand out strongly against the background, and your maneuverability is never compromised. If you're hit, it's your fault. Even the on-foot missions--a painful thorn in the original game--have been drastically improved here. You can now roll away from attacks. This completely removes the unfair deaths from the original--where it was nigh impossible to avoid enemy fire--and makes the experience far less frustrating.

The most notable new feature is the inclusion of four unique vehicles. While you'll still control the versatile jeep for the vast majority of the game, you can now hijack other vehicles to mix up the action. Don't expect Grand Theft Auto levels of thievery here--instead of forcibly taking the vehicle of your choosing from the enemy, you are limited to unoccupied vehicles with the keys already in the ignition. Unfortunately, though these vehicles do inject a little diversity in the action, they aren't as useful as the standard jeep. The assault chopper is fast but weak, the light walker can regenerate health but is slower than frozen tar, and the medium tank is extremely powerful...but extremely sluggish as well. And though your jeep has four different mounted guns, the extra vehicles are limited to just the standard minigun (though the tank can also use its turret). They are still fun to command in brief bursts, but it's a welcome treat returning to the lovable jeep.

The only major misstep in this sequel is the fourth new vehicle: a spaceship. During certain levels, you'll have to leave your jeep on the ground while you battle enemies in space. Most of these levels are standard Assault Heroes' action that happens to take place above Earth's atmosphere. But for some inexplicable reason, the top-down view is sometimes thrown to the wayside to make way for tedious, behind-the-ship space fights. The tight controls and frustration-free fights that usually make Assault Heroes 2 so enjoyable are forgotten here. Obstacles and ships appear directly in front of you with no chance of dodging them, movement feels erratic, and blowing up enemies just isn't satisfying. This unfortunate design choice only appears in three of the 30 areas, but its taint mars an otherwise solid experience.

The new features may be small, but they do a good job nonetheless of separating the sequel from its predecessor. In addition to the all-purpose minigun, slow-but-powerful flak cannon, and infantry-melting flame thrower, you can now freeze enemies with an ice gun. This little gun actually adds a lot to the action. Though it essentially serves the same function as the flak cannon (you can freeze heavily armored vehicles with ease), it's quite fantastic to freeze flying copters and watch them fall to the earth or make infantry-flavored popsicles and shatter them with your jeep's tires. It's disappointing that only one new weapon is included in your standard arsenal, but its functionality makes up for the lack of variety.

The only other drawback in Assault Heroes 2 is a lack of options. Though you can play cooperatively either locally or across Xbox Live, you can't tinker around with any other modes. The only difference between Co-op Campaign and Co-op Zone Battle is how far you can progress. The former lets you play through the whole game, while the latter limits the experience to one section. An extra mode with a different take on the classic gameplay would have added more value to the product.

Assault Heroes 2 is a great pickup for anyone craving more top-down, co-op action. It may not push the genre to previously unheard of levels and it's a bit short on variety, but Assault Heroes 2 is still a well-designed arcade experience. And if the abrupt end to the first Assault Heroes makes you apprehensive about dropping another $10, don't worry: AH2 is a long game. With 30 areas (the first only had 17), it'll take 10 hours to play through single-player, and then you'll still be ready for another round in co-op.

Tuesday, March 4, 2008

STA. LUCIA CAPTURES 1ST ALL-FILIPINO TITLE


Last Sunday, I've watched the game 7 of the PBA All-Filipino Cup played between Sta. Lucia Realtors and Purefoods TJ Giants it was a very nice game, and every player seems to be the hero. The Realtors upended the Purefoods TJ Giants, 100-88, in a gripping Game Seven duel to capture the 2007-08 Smart PBA Philippine Cup championship before a sellout crowd at the Araneta Coliseum Sunday night. Kelly Williams came back strong from a mediocre nine-point showing in Game Six and the rest fought tenaciously in the battle that mattered the most in the tourney, claiming the coveted Commissioner Emilio Bernardino Jr. Trophy while Dennis Espino scattered a game-high 29 points and presided over the team’s telling run in the fourth quarter. He was later adjudged as the Finals MVP.
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Monday, February 25, 2008

78

78


In responds to joy's post, i able to name 78 countries in 5 minutes! whoaa! it's so confusing. Try this and you will know how many countries can you name in a small period of time. just try it!

Sunday, February 10, 2008

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